Shader "TestCases/SpellCheck"
{
    Properties
    {
        _MainTex ("Main Texture (RGB)", 2D) = "white" {}
    }

    SubShader
    {
        Tags { "RenderType" = "Opafq{caret}ue" }

        CGPROGRAM
#pragma surface surf Standard fullforwardshadows

        struct Input
        {
            float2 uv_MainTex;
        };

        sampler2D _MainTex;

        void surf (Input IN, inout SurfaceOutputStandard o)
        {
            half4 c = tex2D(_MainTex, IN.uv_MainTex);
        }
        ENDCG
    }
}